about
I am a Technical Director with more than 10 years of experience in technical art and Unreal Engine development. My work centers on optimization, gameplay systems, and technical research. I oversee technical implementation across multiple projects, define project architecture, profile performance, and resolve the problems that emerge between creative goals and production constraints.
Most of my development work is in C++, Python, and Blueprints. I build replicated gameplay frameworks and production tools, evaluate new engine features and development techniques, and turn that research into workflows teams can use. My work has supported projects for organizations including Epic Games, NVIDIA, HP, Festo, Lenovo, Mitsubishi Motors, and General Dynamics.
I created Unreal Directive to publish practical Unreal Engine research, tools, and documentation. I also founded Nyarenari, where I develop games and software.
experience
Founder & Owner
Nyarenari
Nyarenari is a small independent studio I founded to create the games and software solutions we want but that don't exist yet.
Technical Director
Theia Interactive
I joined Theia as a Technical Artist in 2017, moved into a Lead Technical Artist role, and now serve as Technical Director. I set technical direction across the studio's Unreal Engine work, coordinate implementation across disciplines, and oversee delivery across concurrent projects.
A large part of my role is reviewing technical plans and helping project teams resolve issues that cross disciplines. I also identify patterns worth carrying into future work so teams can build on what the studio has already learned.
projects
BLITZ
Command Line · 2024–2026
Virtual Detroit Lab
Epic Games · 2024
Real-Time VR Design Review
Harley-Davidson · 2024
Outlander PHEV Interactive Experience
Mitsubishi Canada · 2025
Industrial Automation Showroom
Festo · 2024