Dylan Amos

Projects

BLITZ

Yuga Labs' Otherside Platform · 2024–2026

A Blueprint-only multiplayer shooter framework for Yuga Labs' Otherside platform, covering custom ability architecture, Morpheus replication, gameplay systems, playtesting, and live operations tooling.
Unreal Engine Blueprints Otherside Development Kit CLOGAS Morpheus Replication Multiplayer Replication Gameplay Systems Projectile Systems Inventory Systems Playtesting Admin Dashboard Shooter Web3

Outlander PHEV Interactive Experience

Mitsubishi Canada · 2025

A pixel-streamed automotive experience for exploring the Outlander PHEV, configuring the vehicle, and moving shoppers toward dealership discovery.
Unreal Engine C++ Pixel Streaming Configurator Digital Twin UI/UX Website Automotive

Virtual Detroit Lab

Epic Games · 2024

A multiplayer automotive innovation lab for Epic Games staff and automotive clients, built for training, product demonstrations, and collaborative design sessions.
Unreal Engine C++ Blueprints Pixel Streaming Replication Multi-user Collaboration MetaHumans Training Automotive

Industrial Automation Showroom

Festo · 2024

A virtual industrial automation showroom for onboarding users to Festo factory equipment, training flows, and product demonstrations.
Unreal Engine C++ Pixel Streaming Digital Twin Interactive Hotspots UI/UX Website Training

Real-Time VR Design Review

Harley-Davidson · 2024

A real-time VR review tool that helped Harley-Davidson teams inspect motorcycle configurations, finishes, and design options with leadership.
Unreal Engine C++ Virtual Reality Interaction Systems Product Visualization Design Review Configurator

UDCore Plugin

Personal · 2025

An open-source Unreal Engine plugin developed by Dylan "Tezenari" Amos as part of the Unreal Directive. It provides a variety of quality-of-life functionalities to enhance the development experience.
Unreal Engine C++ Plugin

Theia MetaSpaces

Theia Interactive · 2025

A suite of in-house C++ plugins for Unreal Engine that I developed to seamlessly integrate interactive multiplayer experiences into any project.
UnrealEngine C++ MetaHumans Multiplayer PixelStreaming PostgreSQL AvatarCustomization NPCSimulations MassEntity LevelSwitching GameFeatures Optimization WebSockets

Unreal Directive

Personal · 2025

A custom-built website built using NextJS, TailwindCSS, and React to teach and share my extensive Unreal Engine knowledge.
Unreal Engine C++ Blueprints Best Practices Next.js Typescript Node.js PostgreSQL

Widget Studio

Theia Interactive · 2024

An in-house C++ plugin for Unreal Engine that accelerates UI/UX development with customizable, drag-and-drop widgets and global theming for client-based projects.
Unreal Engine C++ UI/UX UMG