Dylan Amos

Projects

UDCore Plugin

Personal

An open-source Unreal Engine plugin developed by Dylan “Tezenari” Amos as part of the Unreal Directive. It provides a variety of quality-of-life functionalities to enhance the development experience.
Unreal EngineC++Plugin

Mitsubishi Virtual Showroom

Theia Interactive

A pixel-streamed Unreal Engine experience for configuring and touring the Mitsubishi vehicle lineup. I built the core systems, optimized the project for smooth performance, and developed the Next.js website that enables bi-directional communication via WebSockets.
Unreal EngineC++BlueprintsPixel StreamingNextJSTypeScriptReactTailwindCSSHTMLWebSocketsFigma

Theia MetaSpaces

Theia Interactive

A suite of in-house C++ plugins for Unreal Engine that I developed to seamlessly integrate interactive multiplayer experiences into any project.
UnrealEngineC++MetaHumansMultiplayerPixelStreamingPostgreSQLAvatarCustomizationNPCSimulationsMassEntityLevelSwitchingGameFeaturesOptimizationWebSockets

Unreal Directive

Personal

A custom-built website built using NextJS, TailwindCSS, and React to teach and share my extensive Unreal Engine knowledge.
Unreal EngineC++BlueprintsBest PracticesNext.jsTypescriptNode.jsPostgreSQL

Widget Studio

Theia Interactive

An in-house C++ plugin for Unreal Engine that accelerates UI/UX development with customizable, drag-and-drop widgets and global theming for client-based projects.
Unreal EngineC++UI/UXUMG

Epic Games Detroit Laboratory

Theia Interactive

An Unreal Engine multi-user experience built by Theia in collaboration with Epic Games.
Unreal EngineBlueprintsC++Optimization